Apple iOS design light @2x

Apple

iOS Art Director

2013

Apple

iOS Art Director

2013

Apple

iOS Art Director

2013

Apple

iOS Art Director

2013

Apple

iOS Art Director

2013

Led a team of creatives to design using iOS principles in light of the iOS 7 launch, which transitioned Apple from skeumorphic to flat design.

Led a team of creatives to design using iOS principles in light of the iOS 7 launch, which transitioned Apple from skeumorphic to flat design.

I joined Apple after Ness won the App Store's Best of 2012 award, to bring an iOS design approach rooted in Apple's Human Interface Guidelines to one of their core teams.
I joined Apple after Ness won the App Store's Best of 2012 award, to bring an iOS design approach rooted in Apple's Human Interface Guidelines to one of their core teams.
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Role

I helped lead a creative team of around 15 people, which included an art director, UX/product designers, motion graphics designer, copywriters, content strategists, and prototypers.
Role
I helped lead a creative team of around 15 people, which included an art director, UX/product designers, motion graphics designer, copywriters, content strategists, and technical prototypers.
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